Zelda Tears of the Kingdom Complete Walkthrough: Shrine Strategy, Fusion Builds, and Progression Guide
After three full playthroughs of Tears of the Kingdom, I've settled on a route that balances efficiency with actually enjoying the game. The thing about TotK is that it's genuinely massive. You can easily spend 60 hours just wandering around accomplishing nothing, which is fine if that's what you want. But if you're trying to reach the credits without missing the good stuff, here's the path I'd take.
The Depths are the single most underrated area of this game, and going there earlier than most guides recommend changes everything about how you explore. After you finish Great Sky Island and talk to Purah at Lookout Landing, there's a chasm literally right next to the settlement. Drop in. I know I said don't go to the Depths early. This first visit is different. You're not meant to explore the whole thing right now. Just grab some brightbloom seeds from the plants near the entrance, light the first couple of Lightroots, and notice something crucial: every Lightroot in the Depths sits directly beneath a shrine on the surface. Same coordinates. Same name but reversed.
Once you internalize this, shrine hunting transforms from aimless wandering into a matching game between two maps. You find a Lightroot underground, swap to the surface map at the same location, and there's a shrine icon you might never have found otherwise. This trick alone saved me probably 20 hours on my second playthrough. I found over 50 shrines using Depths mapping that I completely missed on my first run. The Sensor Plus upgrade from Robbie at Hateno Village helps too. It beeps faster as you approach an unvisited shrine. But honestly, the Depths coordinate matching is more reliable for finding the truly hidden ones.
Weapon progression follows a natural upgrade path that most players stumble through inefficiently. Early game, fuse whatever monster horns you have to whatever base weapons you find. Bokoblin horns on Traveler's Swords get the job done. As you start seeing blue and black variants of enemies, their horns add significantly more attack to fusions. Mid-game is when you should start hunting specific materials. Silver Lizalfos Tails fused to a Zora Spear is a combination that will carry you through all four Regional Phenomena temples. The tail extends your reach, and the Zora weapon bonus activates whenever you're wet. That's easy to trigger with Splash Fruit or Sidon's ability. The combination reliably hits for 50 to 70 damage per swing depending on the exact parts used.
Late game is Lynel hunting season. Silver Lynels drop Saber Horns that add 55 attack to any weapon fusion. A Royal Broadsword with a Silver Lynel Saber Horn hits for about 91 and has good durability. The Royal Guard's Claymore with the same horn hits harder but has a critical condition mechanic: it does double damage when it's about to break. This means you need to intentionally damage the weapon to one hit of durability remaining, then only use it for critical moments. Speedrunners use this setup for boss fights because the damage output is absurd. I prefer the consistency of the Royal Broadsword for general combat, but for the final boss specifically, the Royal Guard setup is worth the setup effort.
For armored enemies and Talus fights, you want a dedicated hammer weapon. Fuse a boulder or a rare stone talus heart to a two-handed weapon. The crushing damage bypasses armor completely and breaks ore deposits and rock walls without consuming bomb flowers. Keep one hammer in your inventory just for these situations. You'll use it more than you expect.
Armor progression is gated behind Great Fairy unlocks and material farming. You need all four Great Fairies unlocked to reach 4-star upgrades on any armor piece. The fairies are located near Woodland Stable, Dueling Peaks Stable, Outskirt Stable, and Tabantha Bridge Stable. Unlocking them costs 100, 500, 1000, and 2000 rupees respectively. Start with Tabantha. It's the most accessible early in the game.
The Fierce Deity set is the best combat armor. Full set at two stars gives a 50 percent attack boost. Pieces are found through Misko's Treasure quests and specific Depths miniboss encounters. The sword piece comes from a coliseum fight in the Depths. The chest is in a moat area also in the Depths. The mask is by a deep statue. Upgrade materials: Star Fragments from falling stars, Luminous Stones from ore deposits, and Dragon parts from hitting the elemental dragons with arrows.
The Glide Set on Great Sky Island gives fall damage immunity at level two. There are three pieces: one in a chest near the Temple of Time, one under a waterfall at the north edge of the island, one behind a Zonai gate that requires a rocket shield or bomb flower to access. Fall damage immunity sounds like a convenience but it's actually a traversal game changer. You can jump off sky islands and land anywhere without swapping to the paraglider. Shortcuts that would normally kill you become viable routes.
The Zonaite Set from Depths mines reduces Zonai device energy drain. This is essential if you use vehicles. A standard two-fan airbike that drains your battery in about 15 seconds with normal armor lasts closer to 45 seconds with the full Zonaite set at two stars. For reaching distant sky islands or transporting shrine crystals across long distances, that battery life difference is the gap between making it and falling out of the sky.
Side quests worth prioritizing: A Call from the Depths unlocks Autobuild, the single best quality of life feature in the game. Camera Work in the Depths unlocks the Hyrule Compendium, which lets you track enemies, materials, and wildlife. The Dragon's Tears questline reveals the main story through 12 geoglyph memories marked by tear-shaped patterns on the surface map. Finding these in order makes the narrative cohere in a way that random discovery does not.
Before the final boss sequence, I always do the following: unlock all four Great Fairies, get at least two full stamina wheels, have 15 plus hearts, cook at least five sundelion meals for gloom recovery, cook five triple attack up meals from Mighty Bananas, and make sure my best weapon fusions are fresh with full durability. The Master Sword glows in the Depths and does bonus damage against gloom enemies during the final sequence. Pull it from the Light Dragon's head before descending into Hyrule Castle Depths. The fight against Ganondorf has four phases, and the last one is a pure DPS race. Every point of damage matters.
Total time for a focused run: 50 to 60 hours. If you explore everything: 150 hours at minimum. The game respects your time more than its size suggests, as long as you know which mechanics and systems to engage with and which to save for postgame.